Tiny Tinas Wonderlands Clawbringer Builds
The Anarchy Bedroom is an endgame piece of content that unlocks afterwards completing the main story of the game. It can be quite hard to players who aren't expecting its structure, especially since there's so many different things going on at once. 1 of the mechanics in the Anarchy Bedroom is the idea of Curses, which will present some sort of limitation or challenge, while increasing the amount of Rainbow Crystals that tin can drop. This page will focus on a listing of the Curses, what they do, and some insight on if they're detrimental or not.
Curses in the Chaos Chambers are just present at the end of the first room you consummate, or if you choose the Dragon Lord portal. They come in iii tiers: Piece of cake, Medium, and Difficult. Upon completing a room after going through the corresponding portal, the Dragon Lord will present yous with a choice of one of ii Curses at the end. Unfortunately, you practise not know what a Curse does until you choose it, which presents the trouble, since there's a good number of Curses in the game. The difficulty of the Expletive, in terms of rewards, merely ups the gamble for enemies to drop Rainbow Crystals, every bit well as increases the amount of bonus crystals.

(i of 2) Selection the Dragon Lord portal at the finish of a room
Pick the Dragon Lord portal at the end of a room (left), to be presented with a option between 2 different Curses (right)
- Easy Curse - +30% Bonus Crystals, +25% Crystal Drop Chance on Enemy Death
- Medium Curse - +sixty% Bonus Crystals, +25% Crystal Driblet Take chances on Enemy Expiry
- Hard Curse - +125% Bonus Crystals, +25% Crystal Driblet Chance on Enemy Decease
Listing of Easy Curses in the Chaos Chamber
Curse | Description |
---|---|
Anarchy | +25% Gun Damage, +100% Recoil, +100% Weapon Spread. |
Disquisitional Connoisseur | -fifty% to all Impairment, +50% to Crit Impairment. |
Encroaching Darkness | Save Your Soul timer is reduced. |
Political party Time | Killing an enemy has 10% chance to cause a Lootsplosion! Critical Kills guarantee an enemy volition Lootsplosion. |
Rend and Rupture | Not-boss enemies below 15% total health glow blueish, and explode into health potions if hit with melee. |
Trust In Magic | -fifty% Maximum Health, +100% Maximum Ward |
Picket Your Footstep | Encounters take additional traps |
Most of the Like shooting fish in a barrel prepare of Curses are not going to brand or break anything, as they tend to be pretty subdued. If y'all have a Critical Striking build, then Critical Connoisseur can be a true boon to your damage. The only ones that might be a bit more annoying/not as practiced are Encroaching Darkness and Lookout man Your Footstep. The former basically reduces the fourth dimension you accept for a second wind in Salve Your Soul mode (when you're downed), which is bad if you happen to get downed oft. The latter merely adds more traps to the diverse rooms (outside of the master boss room, of form), which is more annoying than really harmful.

You only become told what the Expletive does afterward choosing information technology
List of Medium Curses in the Anarchy Chamber
Curse | Description |
---|---|
Suspension It Up! | Enemy Impairment and Fire Rate is increased 30% while near other enemies. |
Frozen Vengeance | Killing an enemy has a adventure to release a Frost Buddy. Frost Orbs constantly release Frost Novas and are slowed when damaged. |
Healing Vengeance | Killing an enemy has a gamble to release a healing soul. Healing the first enemy, and drops healing potions if killed. |
Magma Breach | A pool of lava will spawn afterwards dealing or taking harm for a duration while not moving in encounters. |
Nasty Spill | Enemies drop elemental pools when their armor, wards, or health are depleted. |
Nullify | When damaged, enemies gain 3% damage reduction against the type of damage received for 3 seconds. This effect can stack upward to 20 times. |
Trapped Hearts | When hit, enemies have a take chances to spawn a spinner trap. Spinner traps emit damaging elemental beams. When destroyed, the spinner will explode and cause significant impairment. |
Workplace Hazards | Not-dominate encounters at present have boosted hazards. |
Things ramp upwards a trivial bit more over the Easy set of Curses, with Nullify potentially being the worst of the bunch, peculiarly if yous aren't killing enemies quickly. Frozen Vengeance can also exist bad here, as the footling Frost Orbs that announced will clutter upward your screen and their novas can deal some constant damage to you. Despite the description for Trapped Hearts, the spinner traps are not that unsafe, as their beams don't have a huge range, and you tin can utilize their explosion to deal some major damage to enemies. Healing Vengeance is definitely the weakest out of the ground, as the hearts that spawn move very slowly and are easy to kill, giving you a take a chance to litter the ground with health potions.
Listing of Difficult Curses in the Anarchy Bedroom
Expletive | Clarification |
---|---|
Vitrify Buddies | Enemies have a adventure to spawn with a Buff Buddy supporting them. |
Bulwark Buddies | Enemies may be supported past a Bulwark Buddy, which grants immunity to all damage until it is destroyed. |
Elemental Overflow | Enemies may be infused with one element per encounter. Infused enemies are immune to that type of harm and release a Nova when killed. The chemical element will change each come across. |
Out, Damned DOT! | Status Effect Impairment against enemies is reduced by lxxx%. |
Rogue Lite | You no longer enter Save Your Soul before dying. All enemies driblet health potions upon death. |
Searing Tether | Nearby enemies are attached by a dissentious elemental beam. |
Spectral Vengeance | Killing an enemy has a chance to release a Spectre, which follows afterwards you. If a Spectre touches you, you instantly enter Save Your Soul. |
Stay Back | At close range, enemies will adhere a damaging elemental beam to yous. |
Toothless | -75% Disquisitional Hit Damage |
In that location are definitely a few Curses in the Hard fix that can make things a lot more hard on your end. The beginning one is Rogue Light, which completely removes the Save Your Soul mechanic before you die, meaning you tin no longer become a 2d wind and will automatically lose a life if you get downed. Barrier Buddies is also highly annoying, as enemies will be completely immune to all impairment until yous destroy the little flight cube, which tin can be difficult to hit at times. Spectral Vengeance will spawn a little flight skull that volition instantly put you into Save Your Soul if information technology happens to touch you. With how chaotic things can get at times, you lot might non even notice the skull coming afterward you.

(1 of two) Vitrify Buddies are not too bad for a Hard Curse
Vitrify Buddies are not as well bad for a Hard Expletive (left), but Bulwark Buddies can be downright annoying to bargain with during runs (right)
If you happen to be playing an elemental build, so Elemental Overflow can really mess things upwards, as enemies might become allowed to the element yous're built around during a room. Toothless can simply make fights concluding longer, specially for those congenital around critical hits. The other Curses aren't likewise bad, since they don't actually practice much to hinder your progress. Buff Buddies might seem dangerous, but you can yet easily kill enemies; it'southward only that enemies volition deal more damage, and so you volition have to be extra careful.
Tiny Tinas Wonderlands Clawbringer Builds,
Source: https://www.gamerguides.com/tiny-tinas-wonderlands/guide/chaos-chamber/overview/list-of-curses-in-the-chaos-chamber
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